The Legend of Heroes: Kuro no Kiseki – ‘Action Battle’ system first look [Update 2: Third screenshot]

New tidbits from Weekly Famitsu.

The Legend of Heroes: Kuro no Kiseki

The latest issue of Weekly Famitsu has a 16-page special feature on Falcom’s 40th anniversary, which includes the first information on the battle system featured in the upcoming The Legend of Heroes: Kuro no Kiseki.

Additionally, the official Falcom Twitter account has posted the first screenshot of the game’s battle system on Twitter (above).

Get the tidbits below.

Field

  • R1 – Move faster.
  • R3 – Change targets.
  • Even if you get close to an enemy, you can avoid battle by not targeting them.

Action Battle

  • Circle – Attack.
  • Square – Deploy Shard. (Similar to Orbment?)
  • X – Evade (backflip and step).
  • Triangle – Tactics menu.
  • Right Touchpad – Target information.
  • L1 – Switch characters.
  • Party members that you are not controlling will fight on their own.

Command Battle (you can switch between Action and Command at any time)

  • A gauge that indicates turn order is displayed.
  • Inherits characteristics of the previous Action Time Battle system.
  • When your turn arrives, you can move freely within the battle area.
  • Links and S-Breaks are also available.
  • Each button corresponds to a command, such as Defend, Arts, and Crafts.
  • Arts effect range has been reformed.
  • BOOST and SCLM are new elements.

The Legend of Heroes: Kuro no Kiseki is due out in 2021 in Japan for unannounced platform(s). Read more about the game here and here.

Thanks, Ryokutya2089 and Famitsu.

Update 9:00 p.m.: Falcom has released one additional screenshot:

The Legend of Heroes: Kuro no Kiseki

Update 03/04/21 at 7:45 a.m.: Falcom has released yet another screenshot:

The Legend of Heroes: Kuro no Kiseki

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